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Augmented Reality and Virtual Reality Market Demand Will Increase to 2025 Evaluated By Global Top Players Like Google, Sony, Samsung Electronics and more.

Augmented Reality and Virtual Reality Market Overview

The research reports on “Augmented Reality and Virtual Reality Market” report gives detailed overview of factors that affect global business scope. Augmented Reality and Virtual Reality Market report shows the latest market insights with upcoming trends and breakdowns of products and services. This report provides statistics on the market situation, size, regions and growth factors.

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The augmented reality (AR) market is projected to grow from USD 15.3 billion in 2020 to USD 77.0 billion by 2025; it is expected to grow at a CAGR of 38.1% from 2020 to 2025. The increasing demand for AR devices and applications in healthcare, rising investments in AR market, and growing demand for AR in retail and e-commerce sectors due to COVID-19 are the key factors driving the AR market growth.The virtual reality (VR) market is projected to grow from USD 6.1 billion in 2020 to USD 20.9 billion by 2025; it is expected to grow at a CAGR of 27.9% from 2020 to 2025. This report spread across 337 Pages, Profiling 18 Companies and Supported with 265 Tables and 87 figures are now available in this research.

Top Companies Profiled in the Augmented Reality and Virtual Reality Market:

  • Google (US)
  • Sony (Japan)
  • Samsung Electronics (South Korea)
  • Microsoft (US)
  • HTC (Taiwan)
  • Oculus (US)
  • PTC (US)
  • Seiko Epson (Japan)
  • Lenovo (China)
  • Wikitude (Austria)
  • Magic Leap (US)
  • Blippar (UK)
  • Upskill (US)
  • MAXST (South Korea)
  • EON Reality (US)
  • Vuzix (US)
  • CyberGlove Systems (US)
  • Leap Motion (US)
  • Sixense Enterprises (US)
  • Nintendo (Japan)
  • Psious (Spain)
  • Marxent Labs (US)
  • Inglobe Technologies (Italy)
  • Meta Company (US)
  • Niantic (US)
  • Augment (France)
  • Mindmaze (Switzerland)
  • Firsthand Technology (US)
  • Worldviz (US)
  • Virtuix (US)
  • Survios (US)
  • Intel (US)
  • RealWear (US)
  • Merge Labs (US)
  • SpaceVR (US)
  • Virtually Live (Switzerland)
  • Xiaomi (China)
  • Panasonic (Japan)
  • Dynabook Americas (US)
  • Optinvent (France)
  • WayRay (Switzerland)
  • Scope AR (US)
  • Continental (Germany)
  • Visteon (US)
  • Talespin (US)
  • Craftars (Romania)
  • Scanta (US)
  • Appentus Technologies (India)
  • BIDON Games Studio (Ukraine)

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The consumer application is expected to hold the largest share of the AR market in 2020; it is also expected to dominate the market during the forecast period. The consumer sector includes gaming and entertainment applications, in which AR is used in games for creating 3D visual objects in the real world.

VR is used in the industrial vertical mainly for the training of personnel, providing information about the industrial facility, remodeling and redesigning, and industrial simulations.HMDs are used in industrial applications for designing, training, and simulation. Through HMDs, industrial users can be trained quickly and effectively, as they can learn real-life practices through the fully immersive and interactive virtual world.

The break-up of primary participants for the report has been shown below:

  • By Company Type: Tier 1– 15%, Tier 2– 50%, and Tier 3 – 35%
  • By Designation: C-level Executives– 45%, Directors– 35%, and Others – 20%
  • By Region: North America–45%, APAC– 35%, Europe – 12%,and RoW – 8%

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Reason to access this report:

  • This report segments the augmented reality and virtual reality market comprehensively and provides the closest market size projection for all sub segments across different regions.
  • The report helps stakeholders understand the pulse of the market and provides them with information on key drivers, restraints, challenges, and opportunities for market growth.
  • This report would help stakeholders understand their competitors better and gain more insights to improve their position in the business. The competitive landscape section includes competitor ecosystem, product developments and launches, partnerships, and mergers and acquisitions.
  • The analysis of the top 25 companies, based on the strength of the market rank as well as the product footprint will helps take holders visualize the market positioning of these key players.
  • Patent analysis and technological trends that will shape the market in the coming years have also been covered in this report.
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